Key findings
- The €17.99 pack is a dead tier: 2 × Pack 2 gives the same 10,000 coins for €0.01 less, both at value index 1.11.
- The coin ladder is flat at the bottom (1.00, 1.11, 1.11) and only rewards bigger purchases from €34.99, ending at 1.99 on the top pack.
- The free Daily Bonus sits behind the paid Starter Bundle in the carousel, though the shop icon promises a free gift.
- No standalone No Ads offer: the cheapest way to remove ads is the €5.99 Apprentice Bundle.
- The Mage bundle is the weakest step: price grows 2.61× over Sorcerer while boosters grow only 2.25×.
About the Game and Analysis Context
Magic Sort from Grand Games is a casual puzzle (sort) game with a magic/cat theme. The shop is typical for the genre: currency packs, bundles with boosters and time-limited perks, a starter offer, and a daily free gift. The game features interstitial and banner ads but does not offer a standalone No Ads purchase — ad removal is only available inside bundles.
The shop is implemented as a single vertical feed with a carousel in the Special Offers section — one of three standard shop layout patterns (→ Game Shops: Ultimate Guidelines, ch. 1.2 Layout). For a casual sort game with a moderate assortment, this is a standard and adequate choice.
The game is developed by a Turkish studio and follows the design playbook established by Royal Match — another Turkish-origin casual puzzle hit. This is visible in the shop structure, bundle naming convention (magic-themed tiers), and overall UX approach.
No VIP/Subscription is present, and this is by design — the game's economy doesn't require a recurring revenue layer, which is a legitimate design choice for this genre.
1. Shop Structure

Structure Assessment:
The section hierarchy follows a reasonable casual-game pattern: special offers and conversion entry points first, then bundles in ascending price order, and raw currency packs at the bottom. This aligns with the "emotional → utilitarian" principle (→ Game Shops: Ultimate Guidelines, ch. 1.3 Sections).
What's Done Well:
- The Starter Bundle at €0.99 is placed at the very top — the first thing a new player sees. This is a classic conversion entry point, properly positioned.
- The Daily Bonus (free gift) exists and creates a reason to visit the shop every day (→ Game Shops: Ultimate Guidelines, ch. 1.3 Sections: "the anticipation of a daily reward creates a habit loop").
- Bundles are ordered by ascending price, creating a clear value ladder.
- Social proof badges ("Popular", "Best Offer") guide the player toward mid-to-top tiers.
What's Missing:
- No standalone No Ads offer. Ad removal is bundled exclusively into the Magic Bundles (starting at €5.99). Players who want ad-free gameplay without the full bundle contents have no option below €5.99. This is a significant gap for a game with interstitial ads (→ Game Shops: Ultimate Guidelines, ch. 2.1 Hybrid-casual Shop).
- No flash deals / daily deals section. There is no rotating time-limited deal section beyond the one-time Starter Bundle. Daily deals would add urgency and increase revisit frequency.
2. Currency Packs (Coins)
2.1 Data
| Pack | Coins | Price (€) | Coins/€ | Value Index (base = 1.00) |
|---|---|---|---|---|
| Pack 1 | 1,000 | 1.99 | 502.5 | 1.00 (base) |
| Pack 2 | 5,000 | 8.99 | 556.2 | 1.11 |
| Pack 3 | 10,000 | 17.99 | 555.9 | 1.11 |
| Pack 4 | 25,000 | 34.99 | 714.5 | 1.42 |
| Pack 5 | 50,000 | 59.99 | 833.5 | 1.66 |
| Pack 6 | 100,000 | 99.99 | 1,000.1 | 1.99 |
2.2 Bonus Progression
Overall progression direction is correct — each pack offers equal or better value than the previous one. The value ladder never inverts, which means there is no buy-small arbitrage. This is better than many competitors.
The top pack at 2× the base value is a solid whale incentive (→ Game Shops: Ultimate Guidelines, ch. 10 Pricing Psychology & Anchoring).
2.3 Problem: Pack 2 and Pack 3 Are Nearly Identical in Value
Pack 2 (556.2 coins/€) and Pack 3 (555.9 coins/€) have a value index difference of less than 0.1%. This is essentially a flat step — the player gets no meaningful bonus for doubling their spend from €8.99 to €17.99.
| Comparison | Coins | Cost | Coins/€ | Value Index |
|---|---|---|---|---|
| Pack 2 | 5,000 | €8.99 | 556.2 | 1.11 |
| Pack 3 | 10,000 | €17.99 | 555.9 | 1.11 |
| 2 × Pack 2 | 10,000 | €17.98 | 556.2 | 1.11 |
Buying 2 × Pack 2 for €17.98 yields the exact same 10,000 coins as Pack 3 at €17.99 — but costs €0.01 less. The larger pack offers zero incremental value. This isn't a critical arbitrage (the difference is negligible), but it completely eliminates the incentive to upgrade from Pack 2 to Pack 3. The €17.99 pack is a dead tier.
A healthy progression would have Pack 3 at ~10,500–11,000 coins for €17.99 (Value Index ~1.16–1.22), creating a visible step between tiers.
2.4 Bonus Curve Shape
The curve has two distinct phases:
| Phase | Shape | Value Index |
|---|---|---|
| Phase 1 (Packs 1–3) | Flat | 1.00 → 1.11 → 1.11 (near-zero growth) |
| Phase 2 (Packs 4–6) | Steep | 1.42 → 1.66 → 1.99 (strong growth) |
This creates an awkward "cliff" effect — the first three tiers feel interchangeable in value, while the top three tiers offer meaningful bonuses. The bottom half of the ladder underperforms. Players spending €1.99–€17.99 don't feel rewarded for buying bigger. Only players who cross the €34.99 threshold see a real benefit.
A smoother curve would look like: 1.00 → 1.11 → 1.25 → 1.42 → 1.66 → 1.99 — maintaining the same endpoints but distributing the growth more evenly.
3. Bundles (Magic Bundles)
3.1 Bundle Contents
| Bundle | Price (€) | Coins | No Ads | Infinite Lives | Undo | Shuffle | Add Bottle | Total Boosters |
|---|---|---|---|---|---|---|---|---|
| Apprentice | 5.99 | 2,000 | ✓ | 3h | 1 | 1 | 1 | 3 |
| Magician | 9.99 | 4,000 | ✓ | 6h | 3 | 3 | 3 | 9 |
| Sorcerer | 22.99 | 8,000 | ✓ | 12h | 8 | 8 | 8 | 24 |
| Mage | 59.99 | 20,000 | ✓ | 36h | 18 | 18 | 18 | 54 |
| Wizard | 99.99 | 60,000 | ✓ | 72h | 36 | 36 | 36 | 108 |
Every bundle includes: Coins + No Ads + Infinite Lives (timed) + 3 booster types in equal quantities. This is a "full set × N" pattern — all three boosters are always given in equal amounts, which simplifies the player's mental calculation (→ Game Shops: Ultimate Guidelines, ch. 11 Currencies & Economy Fit).
3.2 Scaling Between Tiers
| Transition | Price × | Coin × | Booster × | Lives × |
|---|---|---|---|---|
| Apprentice → Magician | 1.67× | 2.00× | 3.00× | 2.00× |
| Magician → Sorcerer | 2.30× | 2.00× | 2.67× | 2.00× |
| Sorcerer → Mage | 2.61× | 2.50× | 2.25× | 3.00× |
| Mage → Wizard | 1.67× | 3.00× | 2.00× | 2.00× |
Analysis:
- The Apprentice → Magician transition is excellent: the price grows 1.67× while coins double and boosters triple. The player immediately feels upgrading is worth it.
- Magician → Sorcerer: price grows 2.30× while content grows ~2.00–2.67×. Marginal but acceptable.
- Sorcerer → Mage: price grows 2.61× but coins only grow 2.50× and boosters only 2.25×. This is the weakest transition — the Mage bundle doesn't offer enough incremental value over Sorcerer per euro spent.
- Mage → Wizard: the jump back to generous scaling — price grows 1.67× while coins triple. This makes the Wizard bundle feel like the real deal, justifying the "Best Offer" badge.
The overall bundle ladder works, but the Sorcerer → Mage transition is soft. The Mage bundle at €59.99 is the hardest sell in the lineup.
3.3 Coin vs. Booster Value Split
Using the closest currency pack by volume to estimate coin value:
| Bundle | Price (€) | Coins | Coin Value (€)* | Remainder (€) | Total Boosters + Perks | €/booster unit** |
|---|---|---|---|---|---|---|
| Apprentice | 5.99 | 2,000 | 3.98 | 2.01 | 3 + No Ads + 3h Lives | ~0.67 |
| Magician | 9.99 | 4,000 | 7.18 | 2.81 | 9 + No Ads + 6h Lives | ~0.31 |
| Sorcerer | 22.99 | 8,000 | 14.39 | 8.60 | 24 + No Ads + 12h Lives | ~0.36 |
| Mage | 59.99 | 20,000 | 27.99 | 32.00 | 54 + No Ads + 36h Lives | ~0.59 |
| Wizard | 99.99 | 60,000 | 59.99 | 40.00 | 108 + No Ads + 72h Lives | ~0.37 |
* Coin value estimated using closest coin pack rates (Pack 1 rate for small amounts, interpolated for larger). ** Approximate — includes No Ads and Lives value in the remainder.
The cost per booster unit generally decreases, but the Mage bundle (€59.99) stands out with a higher cost per booster than both the adjacent Sorcerer and Wizard bundles. This confirms the Mage tier is the weakest value proposition in the ladder.
3.4 Booster Design Pattern
All bundles use a uniform "full set × N" distribution — Undo, Shuffle, and Add Bottle are always given in equal quantities. This is clean and transparent. The player never wonders why one booster type is underrepresented.
The scaling factor per tier:
| Bundle | Each booster | Total | vs previous |
|---|---|---|---|
| Apprentice | ×1 | 3 | |
| Magician | ×3 | 9 | 3× |
| Sorcerer | ×8 | 24 | 2.67× |
| Mage | ×18 | 54 | 2.25× |
| Wizard | ×36 | 108 | 2× |
The multiplier decreases at each step (3× → 2.67× → 2.25× → 2×), which creates a diminishing returns curve for boosters. This works against the player's expectation of "more for more" at higher tiers. The coin scaling partially compensates (especially at the Wizard tier), but the booster progression could be steeper.
4. Special Offers
4.1 Starter Bundle — €0.99
| Element | Value |
|---|---|
| Price | €0.99 |
| Coins | 1,000 |
| Infinite Lives | 1h |
| Undo | ×1 |
| Shuffle | ×1 |
| Add Bottle | ×1 |
| No Ads | ✗ (not included) |
| Discount Badge | "90% OFF" |
| Position | First in Special Offers carousel |
Assessment:
The €0.99 price point is a textbook "first purchase" conversion tool. In mobile F2P, getting a player to make their very first purchase is the hardest conversion event. A sub-$1 offer removes the psychological barrier almost entirely (→ Game Shops: Ultimate Guidelines, ch. 7 Pop-up Shops & ch. 3 Working on Conversion).
Discount Claim Verification: The badge says "90% OFF." Let's verify:
- At €0.99, the contents are: 1,000 coins + 1h lives + 3 boosters.
- The coin value alone at base rate: 1,000 coins ÷ 502.5 coins/€ = €1.99.
- Adding 1h infinite lives and 3 boosters, the implied "full price" to justify 90% off would need to be ~€9.90.
- This is plausible if we compare to the Magician Bundle (€9.99): 4,000 coins + 6h lives + 9 boosters + No Ads. The Starter Bundle contains roughly 25% of the Magician's coins, 17% of its lives, and 33% of its boosters, at 10% of the price.
- The "90% OFF" claim is stretched but defensible in a marketing context. It's a common F2P practice to anchor against an inflated "regular price" (→ Game Shops: Ultimate Guidelines, ch. 10 Pricing Psychology & Anchoring).
What the Starter Bundle does well:
- Ultra-low entry price of €0.99 minimizes first-purchase friction.
- Includes a taste of all core value categories: coins, lives, and all three booster types.
- Positioned as the first thing a new player sees.
What's missing:
- No time limit or "One Time Only" label is visible — adding urgency would increase conversion.
4.2 Daily Bonus (Free)
The Daily Bonus is a free daily gift available via a carousel in the Special Offers section. It's presented behind a big green "Free" button with coins, boosters, and other items visually scattered around it.

Assessment:
The presence of a daily free gift is a positive signal. It creates a shop visit habit and puts the player in front of paid offers every day (→ Game Shops: Ultimate Guidelines, ch. 1.3 Sections).
Problem: Discoverability. The Daily Bonus appears as the second element in the Special Offers carousel. The Starter Bundle takes the first slot. The shop icon on the bottom navigation bar shows a notification marker indicating the free gift is available — but inside the shop, there is no equivalent indicator. The player must manually swipe the carousel to find the Daily Bonus.
This is a UX friction point: the game tells you "something free is waiting" on the outside, but hides it behind a paid offer on the inside. Players who don't swipe will miss the free gift entirely, which defeats the purpose of the daily visit mechanic.
5. Remove Ads
There is no standalone Remove Ads offer.
No Ads is included in every Magic Bundle (Apprentice through Wizard), but it is not available as a separate purchase. The cheapest way to remove ads is to buy the Apprentice Bundle at €5.99.
Assessment:
This is a deliberate design choice that forces ad-removal seekers into the bundle ladder. It increases ARPU per conversion event (no one spends less than €5.99 on ad removal), but it also creates a conversion barrier for players who:
- Want ad-free gameplay but don't need coins or boosters.
- Would pay €2.99–€4.99 for a clean No Ads purchase but won't pay €5.99 for a bundle.
In the hybrid-casual/casual puzzle market, a standalone No Ads offer at €2.99–€4.99 is standard and captures a segment of players who would otherwise never convert (→ Game Shops: Ultimate Guidelines, ch. 2.1 Hybrid-casual Shop).
However, this approach is used by several top-grossing casual titles. If the studio intentionally follows the "no standalone No Ads" strategy to push players toward bundles, this is a calculated trade-off rather than an oversight.
6. VIP / Premium Status
No VIP or subscription is present in the shop. This is intentional and noted as a design decision. For a casual sort game with a simple single-currency economy, a VIP tier is not essential. The monetization model relies on bundles and currency packs, which is sufficient for this genre.
7. Overall Design and UX Assessment
7.1 Visual Hierarchy
The shop uses a progressive visual upgrade across bundle tiers:
- Apprentice: Small brown coin bag — humble, starter feel
- Magician: Larger red cauldron — stepping up
- Sorcerer: Purple treasure chest — "Popular" pink badge, clearly mid-tier
- Mage: Steel vault/safe — premium, serious imagery
- Wizard: Massive treasure pile overflowing with coins — maximum visual impact, "Best Offer" badge
The visual progression is intuitive: each tier looks progressively more valuable and impressive. The coin imagery scales with the bundle price — from a modest bag to a vault bursting with gold. This is well-executed visual merchandising (→ Game Shops: Ultimate Guidelines, ch. 1.2 Layout).
7.2 What's Done Well
- Clear pricing: All prices are immediately visible on green buttons. No need to tap into items to see costs.
- Readable contents: Every bundle shows its coins, boosters (with quantities), No Ads icon, and lives duration on the card itself. The player can comparison-shop without entering each item.
- Social proof badges: "Popular" on Sorcerer and "Best Offer" on Wizard guide the player's eye to the mid and top tiers. These are standard F2P best practices.
- Consistent booster iconography: The three booster types (Undo, Shuffle, Add Bottle) use distinct purple icons that are consistent across all bundles, making comparison easy.
- Color-coded price buttons: Green buttons for real-money purchases create visual consistency. The "Free" button for Daily Bonus uses the same green, establishing a shared visual language.
- Royal Match DNA: The overall shop design, naming conventions, and layout quality reflect the established Turkish casual-puzzle standard. This is a proven template.
7.3 Problems
| # | Problem | Severity | Details |
|---|---|---|---|
| 1 | Pack 2 and Pack 3 offer identical value per euro | High High | Value Index 1.11 for both — no incentive to upgrade from €8.99 to €17.99. The €17.99 pack is a dead tier. |
| 2 | Daily Bonus hidden in carousel behind Starter Bundle | High High | Shop icon shows notification for free gift, but inside the shop, the Starter Bundle is first in the carousel. Players must swipe to find the Daily Bonus — many won't. Breaks the daily visit → impulse purchase funnel. |
| 3 | Flat bonus curve in Packs 1–3 | Medium Medium | The first three tiers (€1.99–€17.99) have a nearly flat value curve (1.00 → 1.11 → 1.11), failing to reward spending more. Only packs €34.99+ show meaningful bonuses. |
| 4 | No standalone No Ads offer | Medium Medium | Players who want ad-free gameplay must buy a minimum €5.99 bundle. A segment of €2.99–€4.99 ad-removal buyers is lost. Intentional design trade-off, but worth noting. |
| 5 | Mage bundle weak value scaling vs Sorcerer | Medium Medium | Price grows 2.61× from Sorcerer to Mage, but coins grow only 2.50× and boosters 2.25×. The Mage bundle is the hardest sell in the lineup. |
| 6 | No flash deals / daily rotating offers | Medium Medium | Beyond the one-time Starter Bundle, there are no time-limited deals. A daily deal section would add urgency and create additional conversion events. |
| 7 | Starter Bundle lacks urgency mechanics | Low Low | No visible timer or "One Time Only" label. Adding FOMO mechanics would increase conversion rate on this critical first-purchase offer. |
8. Recommendations
8.1 Fix the €17.99 Coin Pack (Pack 3)
What's wrong: Pack 3 (10,000 coins / €17.99) has a Coins/€ ratio of 555.9 — virtually identical to Pack 2 (556.2). The player gains nothing by upgrading.
Why it matters: A dead tier in the currency ladder wastes shop real estate and confuses the value messaging. Players who compare packs will either skip Pack 3 entirely or lose trust in the shop's pricing logic.
How to fix: Increase Pack 3 to 11,000–11,500 coins at the same €17.99 price. This would yield a Value Index of ~1.22–1.27, creating a clear step between Pack 2 (1.11) and Pack 4 (1.42). The progression would then read: 1.00 → 1.11 → 1.22 → 1.42 → 1.66 → 1.99 — smooth and compelling.
8.2 Move Daily Bonus to First Position in Carousel
What's wrong: The free daily gift sits behind the Starter Bundle in the Special Offers carousel. The shop icon shows a notification marker for the free gift, but inside the shop, the player sees the Starter Bundle first. This creates a disconnect: the game promises something free but shows a paid offer.
Why it matters: The daily free gift is the foundation of the "daily visit → browse shop → impulse purchase" funnel. If players don't find it easily, they stop visiting daily, and the entire habit loop breaks (→ Game Shops: Ultimate Guidelines, ch. 1.3 Sections).
How to fix: When the Daily Bonus is available, it should always be the first item in the Special Offers carousel. The Starter Bundle can move to the second position. Alternatively, display the Daily Bonus as a persistent top element above the carousel, separate from paid offers.
8.3 Consider Adding a Standalone No Ads Offer
What's wrong: Ad removal is only available inside bundles, starting at €5.99.
Why it matters: A segment of players will pay €2.99–€3.99 for ad removal but won't pay €5.99 for a bundle they don't fully want. These are "utility buyers" — they value the clean experience over content. Missing this segment means leaving first-purchase conversions on the table.
How to fix: Add a standalone "Remove Ads" offer at €3.99–€4.99 positioned after the Special Offers section and before the Magic Bundles. Include a small coin bonus (500–1,000 coins) to sweeten the perceived value. Keep rewarded ads available after purchase.
Caveat: If the studio's data shows that forcing ad-removal buyers into bundles increases ARPU (as observed in Royal Match's approach), this trade-off may be intentional and net-positive. A/B testing would clarify.
8.4 Strengthen the Mage Bundle
What's wrong: The Sorcerer → Mage transition has the weakest scaling in the bundle ladder: price grows 2.61× while booster quantity grows only 2.25×.
Why it matters: At €59.99, the Mage bundle targets mid-spenders making a significant commitment. If the perceived value doesn't clearly exceed the Sorcerer bundle, players either skip to Wizard or downgrade to Sorcerer. The Mage becomes a ghost tier.
How to fix: Increase Mage boosters from 18 each to 22–24 each (total 66–72 boosters instead of 54). This would make the booster multiplier ~2.75–3.00× vs Sorcerer, exceeding the price multiplier of 2.61×. Alternatively, increase the Lives duration from 36h to 48h to create a more noticeable jump from Sorcerer's 12h.
9. Conclusion
Magic Sort's shop is a competent implementation of the Turkish casual-puzzle shop template. The fundamentals are in place: a well-structured single-feed layout, a €0.99 starter bundle for first-purchase conversion, a daily free gift for habit formation, and a five-tier bundle ladder with clear visual progression and social proof badges. The "full set × N" booster pattern keeps things transparent, and the overall UX quality is above average for the genre.
The shop has no critical (Critical) defects. The two high-severity (High) issues — the dead €17.99 coin pack tier and the hidden Daily Bonus — are both fixable with minimal development effort. The medium-severity (Medium) findings around the missing standalone No Ads offer, weak Mage bundle scaling, and absent daily deals represent optimization opportunities rather than structural flaws.
The currency pack ladder deserves the most attention. The bottom half (Packs 1–3) offers a nearly flat value curve, which means the shop only starts rewarding larger purchases at €34.99 and above. Smoothing this curve would improve mid-tier conversion without touching the endpoints.
Overall severity profile: 0 Critical, 2 High, 4 Medium, 1 Low. For a casual sort game following a proven template, this is a solid foundation with room for targeted improvements.
For a deeper dive into shop structure patterns, pricing psychology, and bundle design frameworks referenced throughout this analysis, see Game Shops — Ultimate Guidelines.
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